Here's an integer sequence I came up with last night that doesn't seem to be in the #oeis:
1,2,4,6,3,9,12,8,10,5,15,20,16,24,18,21,14,7,28,35
I did some code on my phone in JupyterLite (https://jupyter.org/try-jupyter/lab/) to produce it, and these two images. Will wonders never cease!
If you can work out the rule, I'll be v impressed
@emilygorcenski i remember being alarmed to learn that mayonnaise is a popular pizza topping in Japan but in recent years i have come to understand that Japanese mayo is a very different beast from what we have in the US
@gaycats bode
@emilygorcenski at least it's not a modest one
but then perhaps all AI art is
@MrL314 for those curious just what the heck HDMA is, it's "horizontal-blank direct memory access," it's a hardware feature that lets games tweak graphics settings PER SCANLINE
like it's funny to think that the Atari 2600 was technically capable of tricks like this (by virtue of being ONLY able to display graphics one scanline at a time) and it wasn't until the SNES that we had another home console that could pull them off (AFAIK)
@MrL314 everybody knows and talks about Mode 7 (and the SuperFX chip) but there really isn't enough talk about HDMA, which the SNES uses for SO MANY TRICKS LIKE THIS
it's the secret to everything from gradient textboxes in RPGs to the stencil effects used in Super Mario World (the expanding/contracting keyholes) and Super Metroid (the X-Ray Scope)
anything that wobbles or wiggles is using an HDMA effect as well
How do "Mode 7" 3D-like graphics work? Well, it's all a clever trick using affine transformations that update each scanline to render one slice of the background at a time, creating the illusion of a projective plane in 3D space.
On the left is what the rendered output looks like when the last matrix parameters are left intact, updating each scanline. On the right is what the ACTUAL Mode7 affine transformation looks like during that scanline!
Pretty neat stuff! The SNES cant generate projective transformations without special hardware, so this is how the Psuedo-3D projective plane is generated for #SuperMarioKart
What's interesting about this is that Mode7 isn't actually what's responsible for the projective effect, HDMA is! You could technically do a *similar* effect with other BG modes, and actually Yoshi's Island uses a similar technique for its "3D" objects as well (that's also a super cool method I want to talk about later)
@typhlosion AaAaAaAh ain't gonna lie to ya...that's a healthy piece o' real estate!</homsar>
Don’t put game trailers with slow intros on your Steam page!!!
Don’t listen to just me; this Reddit thread is full of people who skip over trailers in favor of screenshots when browsing Steam.
I think most of these people are talking about AAA games, but even if they aren’t, a lot of AAA game trailers with lots of logos and slow intros have trained them to assume trailers will not show gameplay until somewhere in the middle.
#gameDev #indiegamedev
https://www.reddit.com/r/Steam/comments/12raw4o/anybody_else_skips_the_videos_and_jumps_straight/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
maker of tiny games | navigator of retail chaos | artist | FFXIV fan (Ryusui Teira@Brynhildr) | he/him | trans rights are human rights | death to crypto