Again, DO NOT ACCEPT ANY OFFERS FROM US PRODUCTION COMPANIES. They are trying to use you as strike breakers, and you will end up barred from the industry once they drop you after the strike is over. #WGAStrike #SAGAftraStrike #Solidarity
Aw geez, so I hate to ask this but..our toilet busted and it's $170!
And while i'm working on commissions and should have more than $170 to my name, soon, it's still kind of a financial kick in the nards!
So uh, if you got a couple spare bucks and like my stuff, I do have a kofi!!
https://ko-fi.com/heatherhorns
to be clear this helps!! But it's not life or death
just ordered a bunch of stuff for setting up my NAS and wider file sharing network. should all arrive by next weekend. thanks all for your help
im probably gonna save my next project after this for another paycheck, but while i'm thinking about it: i want to get some basic soldering equipment and learn to solder (for tinkering with little arduino type gizmos and the like). does anyone have recommendations for what i could get that's cheap and ideally doesn't take up a lot of space
request for help with networking sorcery (a bit long)
let's see if i can explain this in a way that makes sense and doesn't make me sound silly
i want to set up network file access for my home's local network, so i can access files from various devices without having to manually copy them over. every potential client i have is perfectly fine with SMB 3.0... except for one (a playstation 2 with some homebrew software), which only accepts SMB 1.0 for whatever reason. i don't want to enable a deprecated file sharing protocol for the entire network, so i'd like to limit it to as close to the troublesome client as i can.
is it possible to set up some kind of "relay," like in the diagram, that presents a network share or a subset of it to the ps2 via SMB 1.0 while the rest of the network can use newer protocols?
Working on an image processing library for a retrocomputer/console-targetting toolchain. Is there a reason to have more precision than 8-bit-per-channel RGBA (like, say, 16-bit-per-channel RGBA)? Most seem to stick to 8bpc, but intuition tells me it'd allow for more precision in gamma/color curve operations and easier handling of error dithering...
maker of tiny games | navigator of retail chaos | artist | FFXIV fan (Ryusui Teira@Brynhildr) | he/him | trans rights are human rights | death to crypto