uuuoooooggghh planning code structure for games has me constantly introducing coupling in places that feel wrong and it hurts
it's not even a huge thing this time, i have a grid populated with tiles and i need to give the tiles knowledge of the grid so they know where the player is, but it still feels off somehow
maybe im overthinking this
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it's not even a huge thing this time, i have a grid populated with tiles and i need to give the tiles knowledge of the grid so they know where the player is, but it still feels off somehow
maybe im overthinking this