it seems that setting $SDL_GAMECONTROLLERCONFIG causes retroarch to stop recognising my controller? even tho retroarch is set to use udev for input? idgi
i mean i guess i can just set retroarch to use sdl2 but the project seems to recommend using udev, and i dont see any reason that defining a controller mapping as an environment variable would break it?
i mean i guess i can just set retroarch to use sdl2 but the project seems to recommend using udev, and i dont see any reason that defining a controller mapping as an environment variable would break it?
computers is some shit