entering a game jam this month, it's a month long but i still feel bad for not really doing any work on it today

ouughhh now im really freakin out about this for some reason, hopefully once i get the core mechanics down i'll chill out about it

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i mean. it's honestly a pretty simple game mechanically, just some grid-based movement stuff - the only complexity i can think of that i've never done before is parenting actors to one another and swapping player control between em but i think i have a good approach in mind

im also designing with the number of sprites and animations i'll have to make in mind from the start so like. idk i feel like that's gonna pay off when i start making assets

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