well the unity port of my game is now at the same point mechanically that the godot version had been at and now i dont really know what to do next,
i guess given it's a game about a recurring nightmare about bathrooms i should probably make a 3d model of a toilet next huh
nvm i just spent half an hour writing pseudocode for another feature of the procedural generation that i guess will have to wait til tomorrow cos its 4:25am rn and i should REALLY sleep