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AMF Bowling World Lanes: No debugging info for map files, but they did ship the ELF file with full symbol names.

Activision Demo Action Pack is interesting. It's 5 game demos, and they shipped 7 elfs.
One for the launcher, one for each game, except Dancing With The Stars which got two, for some reason

oh my god they shipped the .elf file for the PS2 version

on the wii demo disk

they built Dancing With The Stars (wii) with Perforce.

I'm sorry for them

yeah I think this demo version of DWTS was created out of a very pre-release version of the game.
the filesystem is full of duplication, like you'll have a .TPL file and a .TGA with the same name.
I think they ran a resource compile but never removed out the source files.

Barbie Horse Adventures - Riding Camp was made with the PX Studio Engine.

just a guess from the filename "PXStudioEngineWii.elf"

currently on windows but replacing my rmdir /s/q with a call to cygwin's rm.exe because IT WORKS BETTER

Barbie Jet, Set & Style!:
audio\20110425_from_doug

DAMN IT DOUG YOU DIDN'T DELETE YOUR FOLDER FROM THE RETAIL DISC! IT'S BEEN 12 YEARS DOUG! GET ON IT DOUG!

this is a callout for Doug Brandon. he may have done the music for Stunt Island on DOS, but his folder was never deleted from Barbie Jet Set & Style.

Ben 10 - Galactic Racing ships with THREE elf files on the disc?
named Game, Game-rel, and Game-dvd.

No debugging info in any of them (other than symbols, of course) but they are different sizes. So there's some difference!

Go Play Circus Star includes two elf files, named Circus.elf and CircusD.elf.

CircusD.elf is bigger.

GEE I WONDER WHAT THE DIFFERENCE COULD BE?

Dood's Big Adventure goes even farther:
DtoL_Debug_Wii.elf
DtoL_Optimized_Wii.elf
DtoL_Release_Wii.elf

Gormiti - The Lords of Nature! too.
GormitiDebug.elf
GormitiFinal.elf
GormitiRelease.elf

friendly reminder: the wii doesn't load elf files. there is no reason for any elf files to be on a wii disc, except for the exceptionally unlikely event that a game implements their own elf loader

wow. they left their test scripts in the Dancing With The Stars demo

project "check every single fucking wii game" has had its first success: I found a Secret Spigot game!

And it's 2008's Are You Smarter Than a 5th Grader?: Make the Grade.

"UnityWii.elf"

gee I wonder what game engine was used to make this title?

finished my first pass through "all" wii games (it's not all, it's just 1,265 of them that I could get on short notice).

289 ELF files found.

wikipedia says there's 1640 wii games, so that was a decent first attempt.

anyway this whole project was a success because I found ONE (1) hidden Spigot game.

gods this is confusing. my wii directory has a bunch of "duplicates", like "ABBA - You Can Dance.7z" and "ABBA - You Can Dance.zip"

but I checked the files inside, and they aren't actually duplicates. which is weird.

ABBA - You Can Dance.7z contains S2EE41 - ABBA: You Can Dance, NTSC-U vresion.
ABBA - You Can Dance.zip contains S2EP41 - ABBA: You Can Dance, PAL version.

OKAY I have down some testing on a list of redump's wii list and narrowed it down to the 177 wii games I don't have.

yeah this math doesn't exactly work. Science is hard. I'm not downloading 2.4tb of wii games just for one script, so some variants of games might slip through the cracks

fun fact I didn't know 5 minutes ago: some wii games had walmart-specific editions

I also gotta write some code to handle wiiware games. They are, of course, packaged entirely differently from games, because of course they are.

Confusingly they're in WAD files, but guess what game never got released as Wiiware? DOOM!

btw, just for the record, the funniest example of content accidentally left on wii disks is 100% Alvin and the Chipmunks - The Squeakquel, where they accidentally left THE WINDOWS EXE on the disk. You can play the game on PC.

The game wasn't released for PC. This isn't just accidentally including one of the other ports: they included an in-house test build for a different platform.

weird thing about it:
it seems it's using the "ImaginEngine", which is owned by Foundation9, the parent company (at the time) of Pipeworks.

But at least one game definitely using Pipeworks Spigot seems to indicate that it's using the ImaginEngine, so I thought ImaginEngine was an alias for Spigot. But no, AlvinPC.exe is definitely not Spigot

that game is Haunted House, which was compiled in P:\ImaginEngine\HauntedHouse\HauntedHouse.

Maybe they made the folder, then later transitioned to Spigot from ImaginEngine, but didn't change the path?
Or maybe it's both engines?

No this is definitely Spigot.
So yeah. Either they merged the engines at some point (which makes no sense, as AlvinPC.exe is 100% not Spigot) or ImaginEngine in Haunted House's debugging doesn't mean the engine.

yeah. I'm a fool.
Haunted House was made BY ImaginEngine, the company.
And they also made Alvin and the Chipmunks: The Squeakquel.

mobygames.com/game/98183/haunt

so it's not an engine.

STOP HAVING ENGINE IN YOUR COMPANY'S NAME, THEN

okay. I checked all the wiiware games: No spigot

what the fuck is Fritz Chess doing?
not only did they ship the elf file on the disc, they also included some of the C# source?

I'm going to regret this but I'm going to grep for "Thumbs.db" across all my currently loaded Wii games.

hey fun-fact: The Torque Engine content exporter generates logs in HTML. You know how I know?

BECAUSE THE MAKERS OF FRITZ CHESS LEFT THEM ON THE FUCKING DISC!

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@foone Torque Engine?! Geez that takes me back...

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