So here's what Unity says the new pricing policy is, today (assuming it doesn't change again next week, like it did last week, and the week before).
https://blog.unity.com/news/open-letter-on-runtime-fee
Critical thoughts:
1. The fact that the new fees *only apply to 2024.1 and later* is the critical change here, and probably(?) avoids a lawsuit. This *will* have interesting ecosystem effects since many people will now want to stick on 2023.4 indefinitely. Possibly, libraries will latch to 2023.4 and never update.
2. The new policy is a bit confusing, though easier to understand than last week's. They now claim [over $1m revenue] they will charge *the lower of* 2.5% revshare, OR a charge per "number of new people engaging with your game" that they "calculate" based on your "self-reported data".
This "new installs" number is still untrustworthy gibberish. But now you can ignore it. The new "price" is 2.5% of revenue, possibly reduced arbitrarily.
Now the question is: Is this better or worse than Unreal?
(2, continued) Unity's new 2.5% revshare is lower than Unreal's 5%. But *Unreal doesn't charge a per-seat fee*.
A per-seat fee *plus* a revshare is sour tasting. Per-seat fees are really inconvenient for small operations where some or all of your devs may only use Unity part time. And those per-seat fees are (by my math) 5x higher than they were in 2021.
Overall, New Unity *probably* costs less than Unreal, *usually*. But awkwardly, any cases Unity costs more will be at the lower revenue end.
3. My gut is that if *this open letter's policies" were what Unity had announced to begin with, people would have been *annoyed*, as they were with the 2021 changes, but you wouldn't have seen a community collapse or mass exodus. However, I do not think this open letter will halt the mass exodus. The core problem is that *Unity can no longer be trusted*. You can consider the new 2024 prices acceptable. But now what you really have to worry about is how they will change in 2026.
(This thread has been edited to correct confusion about Unity's version numbering scheme, as corrected by Jonbro; 2023 LTS will be released in 2024 and therefore the new fees will apply.
Possibly, I will post a version of this thread on Cohost later, just so that I can actually sit down and make a two-dimensional graph of at what combinations of developer count and revenue Unity now costs more than Unreal. I bet it's going to be a *fascinatingly* baffling graph.)
Okay, here's the Cohost version of the above thread, featuring the below diagram. https://cohost.org/mcc/post/2935303-unity-corporate-self
My takeaway from the diagram:
- Geepers, this is complicated! It's kinda hard to predict now if Unity is a good deal or not!
- If you are a small dev making between $200k and $2.5M, Unity is basically a bad deal compared to Unreal now. You have to be making either more or less than that for Unity to make sense finance-wise.
@mcc before i parsed any of the text i thought this image was about N64 platformer physics
@jplebreton "But before you can know how much Unity is going to cost you next year, you need to understand parallel universes"
@jplebreton @mcc it leaves me wondering where the hundred coins go once you've collected the star and left the course. John R's pockets probably. The bum.