Modern Dragon Quest and its commitment to making even minor bosses have over the top personalities is a big part of what helps it to stand out so much.
@wildweasel having spent years struggling with destiny's 'first you have to clear every enemy named fred in the boss arena, then florp every scomp tower with the power orbs and throw the axe of scrumposity at the gong, then you get 15 seconds in which to use every round of heavy ammo you can to hurt the boss, then he goes into his grunkle phase and flips the arena into the pancake dimension, where you have to dodge flying meatballs...', a game sticking with 'shoot it till it dies' is a relief
@wildweasel I was trying to think of what this reminded me of, and then I realized https://achewood.com/2004/05/17/title.html
Also enjoy that there's no contrivances or workarounds with bosses. Whether it's an undead knight, a sentient disease, or a world ending demigod, the solution is always "beat it with sticks".