As a test I went and tried the Nova pixel art I did awhile ago with a jumping animation. Also added boobs since Nova's supposed to have them, though not confident I'm doing it right? I don't have any intuition for that.
Even for this simple thing I'm finding out that GIMP's really not the tool for the job for pixel art animation and I can see why people go for things like Aseprite.
Here's what the editor looked like at the end if anyone's interested in seeing a huge mess in Vegas. It did have some minor rendering issues but right now I've fiddled with it enough and don't care enough.
I wrote a simulator for my altered version of Koei's C virtual machine that would be more suitable for implementing on hardware. Maybe a small C-friendly virtual machine has its place somewhere.
Here's some bitfield stores being used to replace digits in a hex number. The bitfield instructions were the most difficult to figure out how to implement since they involved complicated masks and shifts.
I'm finally commissioning some actual box art for Nova the Squirrel to knock one of the obstacles to a cartridge release out of the way. Here's a rough sketch that's making me giggle a whole bunch.
#Plush photo. Also included some non-plush stuff. I left some duplicates and childhood plushes out, but I can take a pic of those too!
I'm a pretty squirrel princess who dabbles in roleplay, game development, retro game consoles, pixel art, and a variety of computery things.
Feel free to contact me if you want to make friends! See my website for more contact details. [she/her]