@wolfcoder I think most people just slip graphics conversion into their makefile, and that's flexible since you can add arbitrary compression or other processing on top of that easily. With most types of assets (music, definitely levels) everything is so different per-engine that you need a custom thing to convert each.
I directly draw in the right format (with YY-CHR), but I manually run a compression script when maybe I shouldn't if I would actually finally start using makefiles and linkers.
@wolfcoder I get the impression that supporting Color is a library thing more than a compiler thing. You mean being able to control what bank you put stuff in? Banking itself sounded like something difficult to wrap C around unless you toss in 8086-style far pointers and stuff.
Definitely share it if you make it though.
@wolfcoder Yeah I ignored it and went straight for RGBDS, which I'm happy with aside from missing a lot of features ca65 has like anonymous labels.
When I was actively working on a Game Boy Color game (and maybe I'll return to it) a lot of my goal was fitting a lot more cool stuff into 32KB than GBDK users would've been able to, to try and encourage people to try out assembly.
@legendaryjoeb Mostly since having a hard time getting out of bed because it's so much warmer is kind of getting in the way of starting my day.
@wolfcoder From what I can tell the bar is set really low with GBDK and it should be very easy to surpass it and make something people would appreciate. Like, never producing wrong instructions when given completely valid C code. :p
I don't mind writing in assembly myself, but if I wanted to spend a shorter amount of time on a project (like a compo entry) I would definitely want a faster option.
@wolfcoder that's some really weird peer pressure
@marlyn I find that one of the really big failures of Mastodon's UI on a touchscreen device is trying to click on a content warning, since the area you need to press is very small and usually directly above buttons you don't want to press.
I've been working around that by zooming in awkwardly to make the area bigger, but I guess when you expand a status that also puts some space between the buttons. Still awkward to do.
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