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I'm thinking maybe tomorrow I should get an OpenRCT2 server going and I could build a park with some friends

To amuse myself I'm playing around with a concept of an expanded DCPU-16 with a bigger address space, facilitated by address registers.

I feel like there isn't much of a point though, because if you want a good 16-bit CPU in that general style you have the 68000 series already, which has compiler support and real-life chips and everything.

When I'm not standing in it waiting for a bus, I really like having thunderstorms and rain as background noise!

I just picked up my college diploma. The excitement kinda goes down after the 2 month delay in actually having it available but it's nice to finally hold.

Went to check weather.gov since it's raining, and goodness there's a predicted chance of thunderstorms the whole week. Probably not a good time to go bike riding.

Swarm of Thwomp-like knockoffs. I figured for the Game Boy Color's smaller screen size they should hover near the player rather than hang from some place offscreen and fall, and homing in on the player helps a bit to discourage camping.

It's my mate's birthday tomorrow. I want to do something nice for her but not sure what.

Nova the Squirrel's level design process was very different. With the bigger and much more complex levels I spent a lot more time both editing and testing levels, running through the path I'd made multiple times, trying different things and just generally getting lost in my own creation. There were actually a lot of points where I'd feel like running through a bunch of levels just for fun rather than particularly to test anything.

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It really seems like an in-game level editor where I can doodle out levels and test them right away is a big deal when it comes to just being creative and trying things design-wise. Granted, the wait time between builds would be smaller if I would, you know, use makefiles.

photo. Also included some non-plush stuff. I left some duplicates and childhood plushes out, but I can take a pic of those too!

Maybe tomorrow I'll try to take a good pic of *all* of my non-duplicate plushes, if that's possible to fit.

By coincidence, the day I decide I'm going to try and get a lot more involved on SpinDizzy, a bunch of people I've never seen before show up and push everything into a very in-character atmosphere. Including a squirrel!

Pre-level screen that gives you both a view of the entire level and the level's objective. Reused the level displayer from the level editor.

Shout-out to whoever's still paying to keep the infinitely-falling bread sign rotating almost a year after the bakery itself closed. It would be a sad day if it ever stopped.

Does anyone have any recommendations for communities that are largely SFW? I've been trying to reinvigorate mine by adding new people but it's not working so well.

In the meantime I should probably put my focus into *really*, actively, trying to get myself involved on SpinDizzy MUCK.

Here's some silly stress testing stuff, where due to enemies spawning in the middle I'm safe from everything.

FHBG GB's in-game level editor should be complete now. You can draw a level and also set parameters and an enemy list for it.
(and it seems like gifcam messed up a little too)

Food photo 

On the way home from the bike ride I went on yesterday I stopped at Yummi Bunni and tried the glazed donut icecream thing.

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Computer Fairies

Computer Fairies is a Mastodon instance that aims to be as queer, friendly and furry as possible. We welcome all kinds of computer fairies!