Tried adding more colors to the player sprite for Nova the Squirrel for practice, with darker line art this time for contrast. I don't need to keep this exact shape for a potential "All Stars" version but the hitbox (and thus the 16x24) is important to keep, otherwise there would need to be lots of level changes and that would defeat the purpose of a SNES remake.
https://novasquirrel.itch.io/nova-the-squirrel/devlog/57111/unusedunderused-content-and-development I wrote about unused content/ideas in Nova the Squirrel and reflected on it a bit as a finished game. #nesdev #gamedev
I wonder if the .blackfriday TLD exists mostly to make http://rebecca.blackfriday work
Don't 100% know what I'm doing with shading but I'm going to attempt it and I guess I'll just have to be unafraid to make mistakes and improve.
Probably should try to draw more than just myself too. Back when I was practicing NES graphics I doodled a bunch of friends and it was fun trying to reduce other friends' characters down to something that works in 3 colors.
I looked at how Bust-A-Move for SNES draws its playfield, and from what I can tell, the playfield is a software-rendered rectangle of 256-color tiles. That sounds like it would eat up a lot of space, especially in two-player mode, so that probably explains why it uses the smaller 4-color tiles for the background (to make everything fit).
I'm a pretty squirrel princess who dabbles in roleplay, game development, retro game consoles, pixel art, and a variety of computery things.
Feel free to contact me if you want to make friends! See my website for more contact details. [she/her]