This is some concept art I doodled for Nova the Squirrel box art, since the burger surfing stuff is pretty iconic. Not sure if I'd want to do a background or not (SMB3 didn't do one), but if I do then I'd go for the glassy theme of world 2.
Finding an artist to commission and getting some better box art drawn (either this or a better idea) is one of the must-do tasks before the cartridge release.
https://wiki.nesdev.com/w/index.php/User:NovaSquirrel/Level_Compression I added Micro Mages' symmetric level idea to my list of level compression techniques. #nesdev
family (-)
There's been a longstanding feeling at my house where my feelings and what I want don't matter at all. Like I would have people harassing me until I got a haircut when I wanted it long to be more comfortable with myself, and my brother just threw out the George Foreman I liked to cook on and told him to keep only because he doesn't like it.
I suppose it can't hurt to ask if anyone knows of any casual, clean furry #roleplay places where you can just play out a character of any setting and practice?
https://wiki.nesdev.com/w/index.php/User:Lidnariq/Unofficial_opcode_matrix this layout does a really good job at helping to explain what processes are actually going on when the 6502 decodes instructions. All the patterns are made really clear.
The real downside to 8x16 sprites is that for things that are 8 pixels tall you end up wasting tiles for the required blank space above/below them, but almost everything in this game is 16x16 so it's acceptable.
I'm a pretty squirrel princess who dabbles in roleplay, game development, retro game consoles, pixel art, and a variety of computery things.
Feel free to contact me if you want to make friends! See my website for more contact details. [she/her]