i've spent 2 days now running in circles thru rpg maker mv's code trying to figure out why the hell the battle log clears messages out immediately if they're added via plugin tags
i have a workaround already that uses a dummy animation alongside the waitForAnimation function added by yanfly's battle core to force a pause but like, that's a fairly nasty hack and i wanna avoid it if i can
i have a workaround already that uses a dummy animation alongside the waitForAnimation function added by yanfly's battle core to force a pause but like, that's a fairly nasty hack and i wanna avoid it if i can