I've shown this pixel art backdrop I made before, I like it a lot. But since I think it may have to change a bunch, why not share it again?
what if instead of a social network people just needed a little crown that said "smartest boy" to wear
How do "Mode 7" 3D-like graphics work? Well, it's all a clever trick using affine transformations that update each scanline to render one slice of the background at a time, creating the illusion of a projective plane in 3D space.
On the left is what the rendered output looks like when the last matrix parameters are left intact, updating each scanline. On the right is what the ACTUAL Mode7 affine transformation looks like during that scanline!
Pretty neat stuff! The SNES cant generate projective transformations without special hardware, so this is how the Psuedo-3D projective plane is generated for #SuperMarioKart
What's interesting about this is that Mode7 isn't actually what's responsible for the projective effect, HDMA is! You could technically do a *similar* effect with other BG modes, and actually Yoshi's Island uses a similar technique for its "3D" objects as well (that's also a super cool method I want to talk about later)
"The War On Attention" Is Just Another War On Drugs
Society pathologizes and individualizes mass suffering caused by rising costs of living, insane rents, climate change, reduction in work life balance, decline of general quality of life and any number of other consequences of a decades long class war against the 99% as largely just an individualized loss of "attention span" from becoming addicted to smartphones/social media.
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Remember: the smaller the game, the more important your positive Steam review will be to the devs!
Anyway, buy Kitsune Zero on Steam, leave a review, it'd be a great help https://store.steampowered.com/app/1947550/Kitsune_Zero__Super_Bernie_World/
Some compression for #picotron userdata serialization: a byte-oriented RLE encoding that favors recently encountered values and works well with a second lz4 pass. It gives similar results to px9 / pngcrush -brute for typical data.
Here I'm dumping a test 320x100 image into clipboard and pasting back into source code as a ~5k base64 string.
May this action-packed POGOPPL GIF inspire you to wishlist the game: https://store.steampowered.com/app/1640220/POGOPPL/ #indiedev #gamedev
@pipes5210 what are you currently using?