Unity-inspired attention on Godot
I do not envy the #Godot devs right now.
I used to be heavily invested in GNU #Octave, a free #Matlab replacement. That was a bit of a more ambitious goal, because Godot isn't trying to be exactly like Unity, but Octave is trying to be exactly like Matlab. The overall problem, however, is similar.
It's a difficult, mostly thankless task. Users don't care what it takes to make it look exactly like what it's supposed to be replacing. Photoshop users going to the GNU IMP, Matlab users going to Octave, Maya users going to Blender, Chrome users going to Firefox... they all want the same thing: basically the same software, but without the fees and restrictions. It is extremely draining to continuously disappoint people who aren't getting exactly the same software but without paying for it.
A few users will offer donations, but never enough to rival the budget of the software they're fleeing from. Nowadays there's better infrastructure to collect from these benevolent donors and get a steady income than when I was working on Octave.
All this to say: if you're migrating to better, less enshittified software, try to be kind and considerate of the smaller, more grassroots organisation and individuals that are trying to give you a comparable experience with no strings attached. :)
So, big news yesterday. I'm appalled at the impact this will have on the #Unity ecosystem, and #gamedev at large. There's just no way this can lead to anything good for anyone.
#GodotEngine is getting a lot of positive attention in reaction, so I want to address a few things. π§΅
If you have been using #Unity and you wanna jump ship to the nearest competitor, #GodotEngine is gonna be your best bet. The structure of a project isn't exactly the same, but it's similar enough that it won't take long to adjust.
Below, I'll give a few tips and talk about pain points you might run into, to help you try it out properly, and make an evaluation. #GameDev
Maybe it's time for another round of #stopwaitingforgodot...
Google's HIGHLY INVASIVE ad monitoring & selling framework is now live in Chrome & it's default ON so you MUST ACTIVELY OPT OUT. We all know this is bad, but here's how to do it:
1. uninstall chrome
2. install firefox https://twitter.com/Wolven/status/1700869999978520939
We are excited to introduce a major improvement in funding the development efforts of the #GodotEngine β the Godot Development Fund!
Help us secure stable funding and ensure the longevity of the project π
A couple free & open-source Engines and game frameworks you can use today as alternatives. Feel free to comment with more.
Godot - https://godotengine.org
Defold - https://defold.com/
FNA - https://fna-xna.github.io/
SDL - https://www.libsdl.org/
SFML - https://www.sfml-dev.org/
Adventure Studio - https://www.adventuregamestudio.co.uk/
bgfx - https://github.com/bkaradzic/bgfx
armory3d - https://armory3d.org/
ogre3d - https://www.ogre3d.org/
Renpy - https://www.renpy.org/
Oh ffs Unity. I love(d) you, but I guess enshittification must go on. https://blog.unity.com/news/plan-pricing-and-packaging-updates
We absolutely understand that not everyone can donate. In that case, please share the Godot Dev Fund link! Spreading the word is an excellent way to help.
Shadow King aims to stay true to the classic #metroidvania recipe with fun and tricky platforming! The game will be out on friday!
Sub to my patreon (https://www.patreon.com/johanpeitz) or buy att full price on itch!
@bytebro @mhoye
I would not trust Brave. Their founder has backed anti-gay laws, which is already reprehensible.
The browser itself supports crypto, replaces ads (a security risk), and at one point injected affiliate links.
For a browser focusing on privacy, the latter two are massive red flags.
Here's a full article giving the rundown: https://www.spacebar.news/p/stop-using-brave-browser