Are you making a low resolution game, but using some modern shaders to apply fancy effects that would have taken superhuman brainpower to do if we were actually writing for the old consoles?
Do your shader effects look... out of place? Like, they're happening at a higher resolution?
Do you want an easy way to "snap" your shader's pixels to your game art's pixels? This is the thread for you?
Reminder that #Google Docs tracks all the links you add to your documents. Online, and even in HTML and Epub exports, when you click a link it is redirected by Google so they can log it. They only show you and collaborators πthis partπ:
<a class="c2" href="https://www.google.com/url?q=https://cryptpad.org&sa=D&source=editors&ust=1696513790807347&usg=AOvVaw0XaOQNuWaZaQf3_KEAfB-3">πhttps://cryptpad.orgπ</a>
thanks @Joe_0237 for the find
https://fosstodon.org/@Joe_0237/111145684757912952
I drew a Gelatinous Cube from Dungeons and Dragons for today's Kaijoktoberfest #Inktober drawing. Sometimes you need to think outside of the cube for what qualifies as a kaiju
get 83 games, physical games, zines and more for the price of one AAA release by picking up the queer halloween stories bundle on itch: https://itch.io/b/2046/queer-halloween-stories-bundle-2023-60-fright-edition
proceeds directly benefit queer indie developers, authors, and artists, with all sales split evenly among participants who have opted in to receive funds for their work. please boost to support queer creators π
Dene Carter (Co-Creator of Fable and Dungeon Keeper) made Ultima-inspired roguelike RPG named 'Moonring' and the best thing it's free on Steam!
https://www.eurogamer.net/fable-co-creator-releases-ultima-inspired-retro-rpg-moonring-for-free