How did they do it? Well, if you've ever tried hooking up a GamePad Pro or another digital controller - like the original Microsoft Sidewinder, or a big Logitech Wingman - to a USB to gameport adapter, and then looked at it under Game Controllers, you'll have seen buttons 1 and 2 blinking like mad. This isn't a broken controller sending spurious button presses - this is actually how it communicates with your PC! It works kind of (kind of) like Morse Code.
Enter the GamePad Pro, with its *ten* digital buttons as well as the customary D-pad. You could argue (many have) that it's a complete rip-off of the original PlayStation controller, but there's more to copying electronics than tracing around the outside - the PS1, like other consoles, used a digital protocol to talk to its controllers. But the PC gameport was totally analogue - no smarts at all, just four little lights that flickered, and four more that dimmed. So Gravis had to get clever.
Here's a thread on how the Gravis GamePad Pro - a game controller with ten digital buttons - was made to work on the PC gameport interface, which actually only supports a total of four buttons. You've probably never actually wondered about that, but you very probably *have* wondered about where all those zeroes and ones they talk about in computing come into things, and this thread has that, too! ๐งต
On that note, I'm three months unemployed and not even getting interviews. If you can get my resume in front of a human, please get in touch.
I'm primarily a software developer (C, Python, Node, fullstack web, whatever it takes) with devops/SRE experience most recently at VMware. I'm in NH, USA, outside the usual commute-to-Boston range.
By Gourlay (care to reason) GourlaySyd
๐ท #MasksWork
On flights WITHOUT masking:
โถ 5-fold increase in infection risk on medium flights (3-6 hrs)
โถ 26-fold increase in infection risk on long haul flights (> 6 hrs)
With ENFORCED masking:
โถ NO reports of transmission on long-haul flights
X source: https://x.com/GourlaySyd/status/1814830326159712553
#picotron 0.1.0h is up! Including tracker fx, stereo instruments, multi-copy, monospace, batch sprite resizing.
(@kometbomb ยท Aug 8, 2018)
Yo dawg I heard you like twisters etc. etc.
::_::cls(1)x,y,g,z=0,0,t()/5,cos
for i=0,1,.005 do
a=z(g/7+i/5)/3*z(i/9+g)q=z(a)w=sin(a)
x+=q/2
y+=w/2
for j=-1,1,2 do
for k=9,12 do
o=k/4+g+i*j*z(g/3)s=16*z(o)b=16*z(o+.25)
if(s>b)for d=0,1 do line(64+x-w*s,64+y+q*s+d,64+x-w*b,64+y+q*b+d,k)end
end
x=-x
y=-y
end
end
flip()goto _
https://pico-8-edu.com/?c=AHB4YQEXAOGnBPcWwc3Hv8H6GfsPccNLFLcXT3HVLU1RvENaHnNQ1T9Cv3Z_8w5XvIAnRsqLBoI4u79sz98Y2VjZOOymhaaeSc46Kk276rSyLd-BFnnyFP1U_g4_mNhrs7Q_LRvMstYGKiKvkNw2JyMQaoj45Rmijb3KTVtRVV8XzxQbS3mhLTK1s9PW51khrx7BiO3kxlw11I-O5Te2nSbJpCaJHMHmcLn4CunE0sTk3uDUwp4RFrvJqmoWMk9ueDbwxOLIwEK245F_bSBp_ihK3OSaoZmZh9ipF_emi61x&g=w-w-w-w1HQHw-w2Xw-w3Xw-w2HQH
#Pico8 #TweetJam #TweetCart
ABSOLUTELY WONDERFUL NEWS: https://www.thebaltimorebanner.com/economy/bethesda-game-studios-union-ZDA3AQGAPVDD3EEPAGBC5V6XJA/
โWorkers at Maryland-based Bethesda Game Studios, the company behind blockbuster games such as โStarfield,โ the โElder Scrollsโ series and the โFalloutโ series, have formed a union, according to the Communications Workers of America.โ
Bethesda Game Studios workers have unionized https://www.theverge.com/2024/7/19/24202271/bethesda-game-studios-workers-unionize-cwa