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any name you have chosen for yourself -- even temporarily -- is more real than the one chosen for you by the strangers who gave birth to you. they didn't know who you'd become.

SMS? They have an app 2FA method already, why go for a potentially less secure mechanism, not to mention adding even more info to servers. this is odd.

gamedeveloper.com/business/ste

Gender is a lot like operating systems. People always assume you use one of the two big proprietary ones and if you don't, you're gonna have to deal with a lot of confusion and compatibility issues. On the plus side you get a lot more customisability and don't have to care about bullshit policies of the proprietary options.

the guy at the gallows β€œfirst time” meme but with the unity debacle

i jumped on godot already in 2017 because i long ago vowed never again to use proprietary, drm software for my creative projects, after yoyogames abandoned the gamemaker 8 series and shut down the drm servers

All day long, the name "Abraham LinkedIn" has been bouncing around my head like a DVD player's logo screen saver.

What do you want from me, brain. I don't know what to do with that.

I am once again losing steam to continue working on my project

Found in my archive:

Interviewer: What's your biggest strength?

Me: I'm expert in machine learning.

Interviewer: What's 7+9?

Me: Zero

Interviewer: No, it's 16.

Me: Ok, 16.

Interviewer: What's 10+20?

Me: 16

i have outright deleted a major patchset i wrote for a project under freedesktop.org stewardship, which someone else is probably going to write again in a year or two, because i realized the project had a real-name policy, and decided it wasn't worth it. i then lost motivation for the cool thing i was working on that needed me to write that patch

this is not the intended effect of a "real-name" policy, but it is the actual effect. and, as the cool kids say, "the system is what it does".

there is no such thing as a "real name". the concept of a "legal name" is fraught, and most certainly is not what you think it is, or what you are looking for, if you are a software developer. many assumptions you have about what a "legal name" is probably are not true.

consider this: the name on my birth certificate is different than the name on my drivers license, and that is different from the names i am called by my friends. those names are all different from what is likely to be on my passport when i get it, and all of those are different than the name i publish my open source projects under. all of these, in different jurisdictions, might or might not be something you could consider a "legal name". which one do you want me to use when i submit a major feature to your library? are you going to turn me away if i try to submit it as "linear cannon"? why? if i have a website and contact information under that name, why does this matter? how is it substantially different than an author of fiction novels publishing under a pen name? does it change if i produce a piece of government-issued documentation with that name on it? why, or why not?

if your real name policy does not answer these questions adequately, then there's a very good chance i'm just going to assume that you're going to turn me away, as has happened to me several times already

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Giving Clockhopper a VERY simple game loop, and it's starting to feel really good!

#pico8 #gamedev #indiedev

when you read an ancient parchment magically silencing those around you 

Chat paused due to scroll

Watch as they put someone from IronSource as the new CEO of Unity

I liked @eniko's post about what custom engines even are. It's worth the short read! I feel like people often assume there's a lot more involved (for 2D games) than there actually is.

cohost.org/eniko/post/2852222-

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Computer Fairies is a Mastodon instance that aims to be as queer, friendly and furry as possible. We welcome all kinds of computer fairies!