Got a #GameDev design question,
Imagine a 3rd person game (Wind Waker or kind of even Ratchet and Clank), where when locked on or otherwise aiming/strafing, tapping a direction + jump does some kind of strafe jump. Side flip, backflip to create distance, forward leap to close distance. Jumps that go high but keep you aimed at your target. Cool?
So an odd quirk is that the forward leap there only makes sense if you're not already rubbing noses with your target. You probably don't expect the forward leap to take you OVER the target. (or maybe you do!)
Given that, if you Forward+jump when locked onto a target and you're already rubbing noses with, well. What do you expect to have happen?
AI with 90% error rate forces elderly out of rehab, nursing homes, suit claims
For the largest health insurer in the US, AI's error rate is like a feature, not a bug.
Original Half-Life is free on Steam through it's 25th release date anniversary (19th of November)
https://store.steampowered.com/app/70/HalfLife/
A Year of Springs is about finding yourself in a world still learning to be kind https://www.gamedeveloper.com/design/-i-a-year-of-springs-i-is-about-finding-yourself-in-a-world-still-learning-to-be-kind?utm_source=dlvr.it&utm_medium=mastodon
The Roguelike Celebration 2023 talk VODs are up! Iβm biased by virtue of running the talk selection process, but this year was a collection of some of the best darn game design resources youβll find anywhere.
https://youtube.com/playlist?list=PLi7jNGNQhwdhsv4db-TsTI32mGSx8chGw&si=aFn8uiO59Lsr16Wt