My next #pico8 game, Orb of Aeternum, is almost complete! Mine for gold, build out your defences, upgrade mobs, and save the world!
Support me on Patreon and get the game silly cheap!
πΉοΈ https://www.patreon.com/johanpeitz
Someone asked for the Iconoclasts Limited Run boxart, and I was between tasks so I didn't immediately forget, so I'll post them here too #iconoclasts
it is no longer mario day so you can now resume wishlisting kitsune tails via https://kitsunegames.com/kitsunetails, which is like if mario was a cute gay fox girl
I remember seeing this some time ago, but don't remember who made it, so feel free to correct me in replies!
Nonetheless, a very important message πͺ
Activision QA workers form the largest US video game union yet https://www.theverge.com/2024/3/8/24094602/activision-blizzard-qa-workers-unionizing-microsoft
Spent this week making a little Worms/Scorched Earth terrain demo. Tried making one of these with my first ever #pico8 project and ran into massive performance issues due to using pset.
This uses tline and a 2D array of vertical slices. Destroying the terrain earth shrinks a slice, or cuts/slices it into two. Perf is good, as terrain is destroyed, there are more slices, but less to draw! Second gif shows this in action.
Code/cart is here https://www.lexaloffle.com/bbs/?tid=140579