@sean_ae reckon it's harder to make something like this profitable in arcades now though. the industry has just shifted a lot. but you see this sort of thing in indie development, people inspired by cave games and whatnot. interesting to see people mimic the style very closely but in a home gaming context. it gets even more niche as a passion project deal

@sean_ae what gets me is how niche all this stuff is, so much work goes into creating things that not many people will see, let alone beat. it feels like a pure example of the developers having full faith in player skill and being able to deliver a crazy challenge without compromising on their vision. very special sort of thing

@sean_ae youtu.be/Y1MBZA7w9YQ this sort of shit is mesmerizing to me, i love the artistry that goes into the bullet patterns & the skill it takes to memorize them. apparently this boss took people 10 years to beat on a credit

@sean_ae yeah i sorta drift into a flow state when playing them, it's satisfying to weave through everything without getting hit. not so great at those bullet hell games myself but i do love playing them for the challenge. are there any else you've played that stand out to you? i'm always looking for something new to try.

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