shadowrun, plural 

plan 9 is an interesting character. they're already transhuman and probably genderfluid, but they have like....an artificial headmate? like, canonically, they basically got a second preexisting mind implanted into their head. it's....definitely some kind of plurality, but not uh. not exactly in a way that works outside this setting

that said, plan 9/plan 10 is also the only example of a plural character we're aware of, so it's kinda unsurprising they got stuff wrong about this

shadowrun, plural 

all of this is complicated by the fact that personal reading suggests plan 9 was plural prior to the artificial science whatsit, but without timestamps on the lore it's hard to be sure. it would certainly make a lot more sense if this were the case

in any case, cgl is not responsible for any actual rep here. but y'know. ours now

shadowrun, plural 

current running hypothesis: plan 9 was the only known case of a host successfully synergising with the artificial mind bc as a preexisting system they already had some experience in how to respond to "hey there's a new person in the headspace"

there's absolutely no canon information that will ever disprove this bc they never even finished that storyline so. but we'd like to try and find proof anyhow

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shadowrun, plural 

one really interesting facet of the rather messy execution of the whole cfd storyline is that whatever freelancer was behind the fictional science of this definitely did some legwork on it. there's multiple instances where they make a point of distinguishing the effects of the virus from, as they put it, naturally-occurring did—at least once referring to it by name. that's....honestly, pretty incredible for the mess that is sr5e lore writing

cgl can go frag themselves tho

shadowrun, plural 

@autistikai 5e is a pretty good argument against running storylines with beginnings, middles, and ends in your meta narrative. Outside of large, world altering events that are necessary, it often just makes the players powerless. Modiphius has its living campaign for Star trek adventures but even that is incredibly episodic.

shadowrun, plural 

@Anarchist_Mallrat in this particular case, we'd call it a feature. not so much as in eldritch horror, maybe, but cyberpunk settings have a pretty strong running theme of "you are powerless to do more than try to survive". the issue here* seems to be that they overhyped something that didn't pan out and had to bail on whatever their intended projects were for it

*beyond cgl just being garbage as usual

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