@autistikai I don't think taking influences directly "make" it a video game. It just understood roleplay is roleplay and rollplay is rollplay and you don't need many rules to inspire good roleplay as you do rollplay; some basic constraints to provide some guidance but ultimately leaving a lot to the players. A lot of video gaminess is in a genre that it wasn't trying to emulate (but rather one thats just...closer to the tabletop gameplay anyways).
4e had two real 'goals', increasing adoption (which would be realized with 5e, although not by making tabletops more familiar to popular fantasy games but by 'influencer' podcasts and increased nostalgia for the 80s overall) and as a reaction to the horrific imbalance of the 3(.5)rd edition (largely succeeded).
It mostly takes from MMORPGs and other roleplaying/tabletop games, so its a bit of a surprise you could make a very fulfilling TRPG with very little of it unchanged. You can see the 4e MMO Neverwinter only tangentially resembles its host material because the implicit assumptions of a tabletop do not translate well into real time (if 'global cooldowned') gameplay; iirc the entire 'controller' specialization was lost.
im replying drunk just a word of warning
i mean if you mean like, video games are very influential on 4es design sure i'll give you that. I just wanna be clear i don't think it was specifically designed in mind of *being* a video game though (which you agree with).
If i did develop games i would lobby HARD to get a 4e game like, I get it, its silly to make a game for an older edition but at the same time its SO PERFECT for a translation and well more adapt than 5e at it.
If i had to like, drop the D&D label and make my own stuff I would because the classes actually matter very little, its simply got good tactical depth through a lot of mechanics the at-will/encounter/daily powers present and all the effects they can have.
Also you're giving me a platform here and might i say i hate 4e essentials? who does that make happy? Nobody. 5e has a lot of pluses from being a new system with mechanics that appeal to everyone, but 4e essentials are just a very boring middle ground between the complex 4e classes and the 3.5e limited classes that appeal to nobody.