real tabletop adventure balance is making risk/reward well-telegraphed, rather than ensuring that every encounter is going to fit into a perfect difficulty curve that challenges the players but never too much
let players decide what they're up for, and face down the dragon that's five levels higher than them with a solid plan and an escape route
Discord post-mortem from a cloud engineer on the outside
Kansas City Council Unanimously Votes To Get Rid Of Bus Fares | KCUR
https://www.kcur.org/post/kansas-city-council-unanimously-votes-get-rid-bus-fares?mc_cid=77fe16b440&mc_eid=4ed3a6a845
a bug, not a feature.
Genderless* cyberfae & co. at your service
assigned adult by the inexorable passage of time
don't use he/him or she/her pronouns for any of us without express permission
note that if we ever make you uncomfortable in any way please tell us so we know to stop. we're not always good at figuring these things out on our own