You're in a recreation room in The Building of the Cofactors. A huge, old, copper table sits alone in the centre of the room and a low rumbling noise comes from below.
You're outside a carnival in Marina of Insulation. Boat traffic gently floats through canals of hazel coloured water and the entire area is covered in shadow.
You're in Rooms of the Liability. Staircases placed at all angles lead off into the distance and collections of big, cobalt crystals are growing everywhere.