You're in a control room in House of the Soul. A big, clean, alabaster table with chairs sits in the centre of the room and an electronic hum comes from everywhere.
You're in an apartment in The Painters Bunker. Huge stacks of sepia coloured stones are scattered about and a big, decayed, wooden table sits alone in the centre of the room.
You're in a furnace room in Porcupines Fortress. A periodic wind blows through the area and a big, pristine, porcelain table with chairs sits in the centre of the room.
You're in a security room in The Vellums Station. The hue of everything slowly cycles through the spectrum and the room's decor has a ruined, rustic style.