You're in a utility room in The Centre of Positions. The sound of a ringing phone comes from afar and loosely scattered new chairs are floating around.
You're in a cleanroom in Palace of the Victim. Collections of large, luminous chartreuse crystals are growing everywhere and drum and bass music echoes from above.
You're outside a train station in The Harbour of Seafood. Dilute blobs of maroon slime are scattered about and various market stalls sprawl across the harbour.
You're outside an antique shop in Port of Sunshines. All of the buildings here look decayed and a freezing, heavy rain falls with a regular burst of wind.
You're outside a convenience store in The Uptown of the Beetles. Collections of little, viridian crystals are growing everywhere and the sky is overcast with dark clouds.
You're in a conference room in Acropolis of the Petitioners. Many old crates are scattered about and a tiny, sterile, bronze table sits alone in the centre of the room.
You're in The Receiver Dungeon. Collections of big, luminous umber crystals are growing everywhere and a heavy, sterile door is set into a nearby wall.