@fluffy Curious now o: I might take a look at it myself as I've had to beat SDL_Mixer into just doing half-decent loops with Pygame before
@pettancow Hand-managing channels seems to work fine, but I was trying to write a system that allocates them dynamically and it kept falling out of sync with itself and the Ren’py debug tools weren’t being at all helpful.
@pettancow the problem is less with the actual audio mixer and more with how Ren’py manages its state with save points and backtracking.