man why doesn't this 2010 Wii game have closed captions

hey I wonder if you could provide line21 captions from a Wii game?
it doesn't have HDMI out, so you're not stopped by that, so in theory it'd be possible, if the graphics chip is flexible enough to generate it.

even better idea:
modding a CGA card so that it can provide line21 captions when used in composite mode

So there's some interesting behavior in this game that I thought was a bug, but now I think it's not.
So, if you start a puzzle and you go first, it won't let you solve. no letters have been revealed, only a time traveler could answer it.
But if you don't go first, and a computer guesses a letter first, it WILL let you solve.

even if their guess is wrong.
I figured that was a bug, right?

but now that I think about it, it DOES give you information: that letter is not in the puzzle.

so even though you have negative information, you do have more information than you started with, so... I guess it's okay?

solving wheel of fortune puzzles with unix pipes since 1972:

foone@RainbowFloppy:/mnt/g/Games/Wii/wof/texts$ grep "^THING|" *|cut -f2 "-d|" | dos2unix | egrep "^.D……D$"
ADULTHOOD

people who put checksums in their game's save files hate fun

the dirtiest secret you find when reverse engineering games is how many implementations of String they have.

This one is at least 3, plus it uses some stl so there's probably an std::string somewhere

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@foone ah yes, std::string, what you get when your data types don't use protection

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