Are there any predecessors for the style of input/progress gating found in Return of the Obra Dinn and The Case of the Golden Idol?
In each, you have blanks requiring info about a given scene that you must fill in correctly, through deduction and other puzzle solving, in order to progress. (See pics for screenshots from each)
#Games #VideoGames #VideoGameUI #PuzzleGames #MurderMystery #ObraDinn #ReturnOfTheObraDinn #CaseOfTheGoldenIdol #TheCaseOfTheGoldenIdol
@mcc this comic is ten years old https://www.smbc-comics.com/comic/2013-03-31
hi everyone i'm homeless again
i need cash for food pls send it to http://venmo.com/YseultCeirw
Taking a break from IGF games to talk about the new Colossal Cave (3D graphical game, VR optional) from Roberta and Ken Williams.
https://blog.zarfhome.com/2023/01/colossal-cave-2023.html
I enjoyed checking it out, but wow, some of that 1970s design had not aged well -- by the 1990s.
Attempting to gauge interest, so please boost outside of my (rather small) circle:
Would there be any interest in a (largely menu based) game about the fantasy adventuring life.
A bit like Skyrim meets the Oregon Trail.
You explore the world, helping people with quests and general adventuring, all while having to hunt for food, manage energy and maintain equipment.
Goal would be to replace fancy graphics/3d movement with lots of depth and content.
Questions and criticisms welcome.
maker of tiny games | navigator of retail chaos | artist | FFXIV fan (Ryusui Teira@Brynhildr) | he/him | trans rights are human rights | death to crypto