just ordered a bunch of stuff for setting up my NAS and wider file sharing network. should all arrive by next weekend. thanks all for your help
im probably gonna save my next project after this for another paycheck, but while i'm thinking about it: i want to get some basic soldering equipment and learn to solder (for tinkering with little arduino type gizmos and the like). does anyone have recommendations for what i could get that's cheap and ideally doesn't take up a lot of space
request for help with networking sorcery (a bit long)
let's see if i can explain this in a way that makes sense and doesn't make me sound silly
i want to set up network file access for my home's local network, so i can access files from various devices without having to manually copy them over. every potential client i have is perfectly fine with SMB 3.0... except for one (a playstation 2 with some homebrew software), which only accepts SMB 1.0 for whatever reason. i don't want to enable a deprecated file sharing protocol for the entire network, so i'd like to limit it to as close to the troublesome client as i can.
is it possible to set up some kind of "relay," like in the diagram, that presents a network share or a subset of it to the ps2 via SMB 1.0 while the rest of the network can use newer protocols?
Working on an image processing library for a retrocomputer/console-targetting toolchain. Is there a reason to have more precision than 8-bit-per-channel RGBA (like, say, 16-bit-per-channel RGBA)? Most seem to stick to 8bpc, but intuition tells me it'd allow for more precision in gamma/color curve operations and easier handling of error dithering...
Here's an integer sequence I came up with last night that doesn't seem to be in the #oeis:
1,2,4,6,3,9,12,8,10,5,15,20,16,24,18,21,14,7,28,35
I did some code on my phone in JupyterLite (https://jupyter.org/try-jupyter/lab/) to produce it, and these two images. Will wonders never cease!
If you can work out the rule, I'll be v impressed
How do "Mode 7" 3D-like graphics work? Well, it's all a clever trick using affine transformations that update each scanline to render one slice of the background at a time, creating the illusion of a projective plane in 3D space.
On the left is what the rendered output looks like when the last matrix parameters are left intact, updating each scanline. On the right is what the ACTUAL Mode7 affine transformation looks like during that scanline!
Pretty neat stuff! The SNES cant generate projective transformations without special hardware, so this is how the Psuedo-3D projective plane is generated for #SuperMarioKart
What's interesting about this is that Mode7 isn't actually what's responsible for the projective effect, HDMA is! You could technically do a *similar* effect with other BG modes, and actually Yoshi's Island uses a similar technique for its "3D" objects as well (that's also a super cool method I want to talk about later)
maker of tiny games | navigator of retail chaos | artist | FFXIV fan (Ryusui Teira@Brynhildr) | he/him | trans rights are human rights | death to crypto