WonderSwan homebrew toolchain development continues. I finally figured out and released a solution to doing advanced RAM/ROM layouting, allowing creating >768KB games and removing a kludge that was required previously.
There's still a bunch of work to be done, but I'm at the point where everything I'd still like to ship is either low priority or well understood with regards to how I'd like to see it implemented. Exciting!
Documentation for this new part is available at http://wonderful.asie.pl/doc/wswan/guide/topics/memory-management/
A game of Go on a hyperbolic manifold, played in the HyperRogue discord server, ended like this.
#noneuclidean #noneuclideangeometry #rogueviz #bringsurface #baduk
Great social media campaign by WWF Germany over on the dark site:
maker of tiny games | navigator of retail chaos | artist | FFXIV fan (Ryusui Teira@Brynhildr) | he/him | trans rights are human rights | death to crypto