PS I'm not trying to say it's a "found footage" narrative. Please don't take that conclusion away from my post

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@mcc ages ago i remember a game in dev called "Nothing To Hide" - a reverse stealth game where you must take care to remain in sight of cameras at all times, or else [insert unpleasant happening here].

sort of pondering an inverse horror movie or something, where the threat to the main characters specifically only appears on cameras, so the audience sees them but the characters act like they can't

@nina_kali_nina @mcc Ah it's a shame it didn't actually get finished/published but it's neat that this still exists in this form

@wildweasel @mcc during Coronageddon I had an idea for a game where players are watching a live actor on security monitors via their computers, and the live actor is trapped in a research facility with a monster on the loose. The players all have different views of the facility, so they have to work together to tell each other and the live actor where the monster is in relation to the actor, via seeing the actor and the monster on their screens, and help the actor solve puzzles to escape.

spoiler for a TV show 

@wildweasel@computerfairi.es @mcc@mastodon.social "The clandestine vampire-hunting squad uses overwhelming numbers and modern 'state-of-the-art' versions of traditional anti-vampire weapons: carbon bullets instead of wooden stakes; gas grenades with concentrated allicin, a compound derived from garlic; and video cameras as sights on firearms since vampires are as invisible to electronic devices as mirrors." https://en.wikipedia.org/wiki/Ultraviolet_(TV_serial)
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