@Tijn Thinking about it again - when i used to work around a cleanroom, the cell service used to be spotty, and i was always wondering why twitter et al worked so poorly in that situation. i feel like it _should_ be possible, somehow, to engineer web apps that can gracefully handle themselves if the client loses connection to the internet, but hell if I can imagine how that'd work.
@Tijn When it's so much simpler to design to the "ubisoft approach" of "oh, your internet isn't any good? well it works fine for us, don't know what your problem is"
@Tijn @wildweasel Graceful degradation, they call it.
I always maintain that if RuneScape, a complex and often fast-paced MMO, could be designed around and work with 56k dialup speeds; surely a social media platform can be configured in a similarly efficient way. (And Twitter used to work with SMS!!)
@wildweasel yeah, web apps typically have an "all or nothing" approach and things get really flaky when only parts are fetched.
That said, it's definitely possible to design around this. But it's not really something you can easily slap on later and has to remain a central design goal for all future developments too.