@Nine to be fair the snes didn't have sprite scaling and rotation capabilities
that was done with the superFX 2 chip, which was basically a co-processor on the cartridge
@Felthry but yeah true sprite scaling and rotation was def a super fx thing, along with 3d graphics. Also turns out there were several other enhancement chips, including a pseudo parallel processor enhancement that not only had triple the clock speed of the core processor, but also more ram, and both chips could interrupt each other independently! Kinda genius.