personal hot take the n64 was garbo even if it had some good games
just... that controller was horrid. I found it utterly unusable no matter what I did.
and cartridges were probably a cost saving measure in terms of development and construction and also part of ninty's ethos which I'm sure they still had at the time of using "obsolete" or "out-dated" components but in such a way as to compete with the more bleeding edge tech by just being reliable and good, but... eeeehhhhhhh.....
and don't get me wrong I love cartridge systems I love how they feel and sound going in but dang those were pricy friggin things. My little brother had a PS1 at the time and... heck that had wipeout 2097 like how can n64 compete with that??
sure it had 64 bit but... honestly it didn't look much prettier than the 32bit PS1.
...at least it wasn't the saturn tho. poor thing :/
@Nine the n64 had the opposite problem; they really skimped on 2d processing capabilities. The n64 has extremely limited texture ram, so you can't load up spritesheets or anything.
@Nine as we recall there were only two 2d games on the n64 and one of them was actually 3d made to look 2d
@Felthry oh heck that is stuff I didn't know. I had an inkling it had some major limitations but I thought that was mostly around the available space on the cartridge.
@Nine Nah, it's the console itself. it's geared very heavily towards 3d graphics, with only very limited 2d capability used for things like UI elements and stuff like the bob-ombs in super mario 64
it just doesn't have the capability to do detailed animated sprites
@Felthry aw no. that's a shame. I guess they were figuring that "eh, 2d's a dinosaur, let's get as much 3d hardware as we can into this thing!" whereas sega went "pff 3d is a gimmick let's focus on being hte best 2d hardware ever"
@Nine sony struck a good balance, meanwhile, and is probably the winner of that generation
the ps1 can do pretty good 3d, about on par with the n64, and pretty good 2d about on par with the snes (no experience with the saturn to compare), so you got blockbuster games in both 3d like Final Fantasy VII and 2d like Symphony of the Night
@Nine oh, the Saturn had no native 3D capability because they didn't have time to develop it. it just has 2D, twice. it can generate enough scaled sprites to look like 3D but it has no 3D hardware of any sort
@kyra oh my gosh it's worse than I thought... Poor Saturn :( no wonder Panzer dragoon looked like ass.
@Nine wipeout did come out on n64 didn't it
@pup_hime I think one version of it did yeah, but it was two years later, and a direct sequel to 2097. it DID have local multiplayer tho which... fuck yes, i wish 2097 had that. :<
@Nine the N64 was significantly more powerful in terms of raw component specs but all the components were connected up such that they had to take turns accessing a single bank of memory which badly damaged the systems ability to do anything well
I actually feel pretty bad for the Sega Saturn. It was a nice looking console, the pads were good and its 2d hardware was like, best in the business at the time.... but 3d? Yyyyyyyyyiiikeeessss... Sega really scrimped on that.
Now, I know that actually the Saturn had just as much "lifespan" as the other consoles in that gen, so it wasn't that the Dreamcast came out "too fast", but it definitely felt that way, and I think that perception really hurt it, even if the Dreamcast really was great.