@Pulsaare "mooom, how do we make this raytracer??" "Just follow the instructions, it's easy!"
The instructions: http://www.ms.uky.edu/~lee/visual05/povray/shapes.pov
@Nine lmfao azjkdl
@Pulsaare (that's not hyperbole either we literally set it running one night after I was home from school to see what happened, and we thought the damn thing had crashed, because all we saw was a black screen for several moments. then we saw pixels starting to appear... veeery slowly. We left it going all night. It was... halfway done when we woke up. by the time my little brother and I got back from school it apparently STILL hadn't finished, and my dad decided to just hard-reset the pc lol)
@Pulsaare RIGHT?! It blows my friggin mind that we have graphics cards now which do this ON CHIP as well, like, they have dedicated chipsets purely to do on the fly, real time raytracing that nearly four decades ago would take literally days to do ONE SCENE.
@Nine i'm still amazed at how now computers can do this in less than a second