i've spent 2 days now running in circles thru rpg maker mv's code trying to figure out why the hell the battle log clears messages out immediately if they're added via plugin tags
i have a workaround already that uses a dummy animation alongside the waitForAnimation function added by yanfly's battle core to force a pause but like, that's a fairly nasty hack and i wanna avoid it if i can
so it turns out that battle core was adding to the wait counter a bunch of times in functions i was bypassing
(i fixed the problem by just doing it a different and probably more "correct" way instead)