Does anyone else get the feeling that #Godot has some similarities with #Flash ? Namely how objects can contain others of their own kind, they can only have one script attached to them and how created objects can be instanced or left in the scene?
@SteelWool I was never much of a flash dev, but I have heard this sentiment a lot. I think it's also because it's incredibly quick to get stuff moving on the screen when starting a new project.
@SteelWool I was never much of a flash dev, but I have heard this sentiment a lot. I think it's also because it's incredibly quick to get stuff moving on the screen when starting a new project.