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I played the Snacktorio demo, a factory factory-building game centered around feeding void entities with an endless feast. I like the concept but I really hope the friction points get dealt with in the full release.

You need imps scattered around the level to build most machines, but they're slow, prone to getting lost and their pathfinding isn't the best.

On the plus side, I like having multiple ways to distribute items with tubes + sorters and forcing tube direction. A bit slow at times, tho

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Computer Fairies

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