"On the other hand, the RNG can be brutal in how it distributes power-ups between runs"
Yeah, that's part of playing a rogue-like
The most negative review on Metacritic, which gives the game a 40, ends with, "As it stands, RAD will likely please roguelike aficionados who will forgive ill-conceived gameplay ideas because of the challenge it adds to the experience."
So it's basically saying, if you enjoy the genre, you will like it. But if you don't like the genre...you will not like it.
Thanks, very informative.
"The various mutations could present clever ideas for unique builds and a multitude of ways to solve problems in a planned, not random, world. This course would have also allowed for more balanced combat and a greater focus on narrative. But… NOPE!"
Yep!