reading through netrunner cardlists as someone who's played exactly once (the o.g. FF boxed set, decade+ ago, with my mom) it's

impossible to know how good something is?

like, do players really click for credits / how much ice does corp put on central servers / which ones do runners run / do runners really interact with ice or just bypass it / do corps bother with agendas or is it all 4 meat damage missiles to the face / how does the existence of Urtica Cipher not make running anything a 50/50

maybe lowkey traumatized by MTG where any creature that isn't protection: everything *will* be nullified for the low cost of 1-3 mana before you get a turn with them, and all creatures that *are* protection: everything will collectively Wrath of God'd (4 mana + 1 card to wipe your board)

like it's printed on every card, but if you believe that & are paying mana costs for your creatures you're a chump!

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@lioness Imagine drawing the correct amount of lands and being able to pay mana costs for things.

@madewokherd somewhere early in my journey I read that learning/practicing mulliganing was the single thing that most helped you win games & tbh it was good advice. run more lands than you strictly "need", have a mana curve, mulligan hands that you aren't gonna win on, & it /mostly/ goes away.

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