the competitions were harsh, i never really won many (or sometimes any) of them, but it switched me from making what i want into making what others want. optimizing my workflow to make the best possible result others will like. and that's when i started making contract work
@mavica_again It's a pretty complx issue and one that really isn't talked about enough, and it's how people are motivated in the creative field.
For some, self-fulfillment is a goal, for others, making things others enjoy is a fulfillment, and for others it's about making money and gaining popularity.
Usually problems start when motives and realities misalign.
there's a few games out there w/ soundtracks penned by me, a couple of them even on Steam. and i think that's the point where i can't even recognize why i want to make music anymore. sometimes i'll write a really cool loop i can bop to for a while but never full minutes-long song