also me, very proud of all the work i did to make the perfect mud shader/material. it's so... muddy!
(the secret was to use fresnel for the reflective detail so it looks more or less reflective at different angles)

i'm so proud at being able to understand how to 3D model. a little more than a year ago this all seemed so much larger than life and impossible. now i'm doing buildings, mud, trees...! :perfect:

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@alienmelon do you have a favourite tutorial that made things click? id like to try more myself

@alienmelon i meant 3d modelling in general, but i love to see your process on these too!

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