Told to remove accessibility feature. 

I am looking for arguments! Boost welcomed. For #accessibility I added sound settings to a project, in which you can adjust sound and music separately. Now I am told it should be removed and players don't need it, they can control the volume at their device and turn all sounds off when they don't like it. I think its doing the players a disservice, but am lacking proper arguments besides being pissed.

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Told to remove accessibility feature. 

@JohannaMakesGames I have an auditory issue where SFX is often hidden/masked by the music at the default levels. Often times I need to make the music quieter to be able to properly hear the SFX and that impacts my game experience, especially if the SFX is part of the game feedback.

Told to remove accessibility feature. 

@renbymon @JohannaMakesGames Yeah, some neurodivergent players can be easily overwhelmed by a poor audio mix.

Beyond that, this is a quality of life feature that can benefit all players - it can make it easier to tell when hit, it can inform about collectibles that have a sound hint when close (Crackdown's orbs, Pokémon Legends Arceus's shiny jingle), and there's things like muting licensed music if no streamer mode.

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