DnD total conversion mod: The World Has Always Been Furries
Humans are dogs now cause they're considered the default and dogs have crazy morphological diversity
Dwarves can be badgers or moles probably but i'm leaning towards badgers cause that's cool
Elves are like, owls or something (I mean you've got aarakocra for raptors and parrots and kenku for corvids already so why not)
Halflings can be rabbits cause Tolkein wasn't subtle and neither was Gygax
Add in some stat changes for flavor
@SanjoTheBanjo some might say the obvious answer is that tieflings are goats or rams.
however, i know the truth
tieflings are corvids, because 1. want shiny things, 2. will trick u for it, 3. very fashionable while doing so, 4. not evil like many people say just out 4 a laff hun xoxo
@SanjoTheBanjo but if d&d is hit by a furry beam
does that mean the furries get de-furred
kenku are just regular humans now
@wigglytuffitout no humans allowed, 100% furry, so the furries stay the same. Or at least get edited to properly represent the animal that they are- Crows aren't even that great vocal mimics!
@SanjoTheBanjo ok that does make more *logical* sense, but it is not as funny.
maybe foxes for tieflings? that seems kinda the same vibe. i feel like most of the egregiously tiefling behavior i hear people talk about could conceivably be done by Reynard the Fox so it works
@wigglytuffitout eh, it's the most furry options for the least work. "Logic" wasn't really a concern.
Tieflings are definitely foxes though. 100% correct. You're hired.
@wigglytuffitout gnomes are mice/rats because the grooming behavior looks a little tinkery idk
@SanjoTheBanjo i like that! or depending on how neurotic you like your gnomes: hamsters.
@wigglytuffitout oh we already have kenku though