*Wants a static background image that stays the same regardless of level scrolling, but can't it easily done using a background layer and a quick look through the drawing functions doesn't help either.*

Luckily, in gamedev there's always a bad way to do things!

*Takes an invisible object whose sole purpose is to set up some variables at game start and gives it the background image on it's own layer, then has it move to the screen's position each frame just before drawing.*

I'm terrible :D

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It's rather poetic that the in-game outside world has already decided things about your reality before you even start.

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