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fediverse, recommend me a game engine suitable for a beginner to make a simple 2D game in

boosts appreciated :boost_ok:

@LaserScheme construct 2 will probs sort you. has a decent free version.

i reckon you could probably find a pretty cheap key for clickteam fusion 2.5 as well

@LaserScheme if you want to go the fully free route you can take your chances with godot but i cant actually personally recommend it out of not having used it yet

describing my experiences with LÖVE, Bitsy, and PICO-8 

@LaserScheme so, 2D game engines I've used so far:

- LÖVE ( love2d.org/ ) is pretty full-featured? I made packbat.itch.io/recolored-plat in that riffing off osmstudios.com/tutorials/love2 - a tutorial for making a 2d platformer. It's cross-platform, but I couldn't figure out how to make a Mac game from my PC and I couldn't figure out how to do browser integration. Also, I couldn't figure out how to make the library work right. It's not /easy/ but it's probably feasible.

- Bitsy ( ledoux.itch.io/bitsy ) is cool but really, /really/ limiting and also badly documented. If you're doing the thing that Bitsy is designed to do - like I was with packbat.itch.io/a-memory-of-a- - it's terrific; if you're not, it's really hard to do anything with. From what I hear, though, the community is fantastic and welcoming, and the games export straight to HTML5 which I like.

- PICO-8 ( lexaloffle.com/pico-8.php ) costs money, unlike the other two, but it has /lovely/ documentation (I recommend mboffin.itch.io/gamedev-with-p as a starting point, but the manual is good and the wiki is good) and very nice HTML5 export. It's limiting but a very generalized kind of limiting; it's kind of like trying to make a NES game or a Game Boy game, where you can do anything but not very much of it. If you don't think your target game could be made on a Commodore 64, PICO-8 is probably the wrong choice.

Other than those, Twine is wonderful but it's a text game engine instead of a 2d game engine, so probably not applicable here.

re: describing my experiences with LÖVE, Bitsy, and PICO-8 

@packbat @LaserScheme I second/third this.
(Weird threading or whatever threw me off? Or not?)

@LaserScheme I would second LÖVE and Godot

also unity, if you don't mind using it.
asset library is large and sometimes nice

@LaserScheme I’ve used gamemaker, pico 8, and godot. I think game maker was probably the best balance of features and beginner friendliness but godot is pretty robust and open source which i like a lot!

@LaserScheme rpgmaker is fantastic for story driven puzzley games

@LaserScheme
could you share some more about what kind of 2D game you'd like to make? A puzzler, platformer, shmup, fighter, RPG?
Also, do you have any prior other programming experience?

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