describing my experiences with LÖVE, Bitsy, and PICO-8 Show more
@LaserScheme so, 2D game engines I've used so far:
- LÖVE ( https://love2d.org/ ) is pretty full-featured? I made https://packbat.itch.io/recolored-platforms in that riffing off http://osmstudios.com/tutorials/love2d-platformer-tutorial-part-1-the-basics - a tutorial for making a 2d platformer. It's cross-platform, but I couldn't figure out how to make a Mac game from my PC and I couldn't figure out how to do browser integration. Also, I couldn't figure out how to make the library work right. It's not /easy/ but it's probably feasible.
- Bitsy ( https://ledoux.itch.io/bitsy ) is cool but really, /really/ limiting and also badly documented. If you're doing the thing that Bitsy is designed to do - like I was with https://packbat.itch.io/a-memory-of-a-library - it's terrific; if you're not, it's really hard to do anything with. From what I hear, though, the community is fantastic and welcoming, and the games export straight to HTML5 which I like.
- PICO-8 ( https://www.lexaloffle.com/pico-8.php ) costs money, unlike the other two, but it has /lovely/ documentation (I recommend https://mboffin.itch.io/gamedev-with-pico-8-issue1 as a starting point, but the manual is good and the wiki is good) and very nice HTML5 export. It's limiting but a very generalized kind of limiting; it's kind of like trying to make a NES game or a Game Boy game, where you can do anything but not very much of it. If you don't think your target game could be made on a Commodore 64, PICO-8 is probably the wrong choice.
Other than those, Twine is wonderful but it's a text game engine instead of a 2d game engine, so probably not applicable here.
@LaserScheme gamemaker is pretty good, though it's the only one i've used so i can't speak as to its suitability relative to others. still, it's what got me into making games in the first place and is definitely powerful enough to do anything you might want while still being simple enough to not be overwhelming. however, it isn't open source and can be quite pricey.
if i wasn't planning to graduate to a compiled language once i'm finished with my current projects, i'd probably check out godot.
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